Monday 21 September 2009

Welcome to Virtual Environments - The brief

The Brief

 

Build your own face  (Weeks 1 – 5)

You are to build a 3D version of your own face and head using spline modelling from the tutorials specified.

 

http://cg-india.com/tutorials/3dsmax_tutorials_organic_modeling.html

 

A transcription of these tutorials can be found in the Virtual Environments blog: http://virtenv.blogspot.com/

 

 

 

The Museum of Power (Weeks 5 – 12)

 

The Museum of Power based at Langford in Maldon, Essex, has been developed around a steam pumping station, and houses a unique collection of power sources, working examples of machines and tools, which have been used to shape industry and the social conditions of this country.

 

Terry Bradley is one of the voluntary trustees of The Museum of Power. Terry and his enthusiastic team are interested in updating the image of the museum, and would like Anglia Ruskin students to provide animations to support the different attractions offered.

 

You are therefore to investigate the museum, and identify a steam engine or tool to model and animate to show the general public how it works/would have worked, and what it was originally used for.

There is a strong educational theme running through this brief, as the information has to be relevant to a mixed audience of all ages. The museum is visited by schools, engineers, volunteers, and keen steam engine enthusiasts, therefore the information provided in the animations needs to be factual and accurate.

 

What needs to be handed in at the end of the module?

 

On the Module Definition Form the assessment method is Portfolio to include an animation product.

 

Therefore you need to include the following as part of your portfolio. I would suggest that you place these in a folder with the following sections:

 

  1. Evidence of modelling and animation – This will be evidence of your own contribution from weeks 1-12 – usually as a print out of your own blog. As this will take the place of your report, the blog should be written in detail. You should include a disc of your 3DS Max work .

 

  1. Evidence of group work and interaction – Please print out your postings from the group blog site such as any minutes of meetings that were taken by the group, roles within the group etc. You should include a copy of the group animation (please use a format that can be played on an Apple Mac, so not Windows based.) and any other relevant materials to the project.

 

 

How will this module be assessed?

 

Face Modelling Exercise:

Elements marked will be:

o   How far you have managed to progress with this exercise in five weeks Efficiency and standard of model preparation – how well have you defined the topology.

o   Standard of modelling – Have the quads been arranged successfully with no puckering? Are there breaks in the mesh? Etc.

o   Standard of map preparation and application.

 

Group project:

Elements marked will be:

o   Standard of modelling and animation

o   Evidence of new skills acquired

o   How well you have contributed to the team

o   Standard of organisation and professionalism

o   How well your piece of work was received by the client

 

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